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Audio Lead (Games)
Multiple locations on-site full time manager 19d ago
Skills
About this role
Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.
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Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
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country: US
all locations: [Santa Monica, Los Angeles Austin, Texas Seattle, Washington]
commitment: Full Time
department: Skydance Games
location: Santa Monica, Los Angeles
team: Interactive Audio
In This Role, You Will: Define and champion the overall audio vision, ensuring it aligns with the game’s tone, narrative, and player experience goals.
Plan, source, and supervise external audio partners, composers, voice talent, and vendors as needed.
Review and approve audio assets to ensure quality, consistency, and technical performance standards are met, providing clear direction and feedback.
Oversee the end-to-end audio pipeline, from concept through implementation and final polish.
Collaborate closely with design, engineering, and art leads to ensure audio is fully integrated into gameplay systems and production workflows.
Partner with engineering to establish best practices for implementation in Unreal Engine.
Focus on clarity, mix balance, emotional impact, and accessibility.
Create and maintain documentation, pipelines, and standards that support a sustainable and efficient audio workflow.
Own scheduling, budgeting, and resource planning for all audio-related work.
We Are Looking For: :
Demonstrated experience leading audio teams on shipped PC and/or console titles.
Strong working knowledge of Unreal Engine and Wwise, with a solid understanding of technical implementation (even if not executing it directly).
Proven ability to manage vendors, contractors, composers, and voice production.
Experience overseeing adaptive or interactive music systems.
Deep understanding of cross-platform audio requirements, optimization, and certification considerations.
Strong communication skills and the ability to advocate for audio across disciplines.
Comfort working in a collaborative, remote-friendly studio environment.
A proactive, solution-oriented mindset suited to a small or growing team.