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genesis-ai

Member of Technical Staff, Rendering (Bay Area, Remote)

San Carlos, US on-site full time senior 24d ago

About this role

What You'll Do - Develop a high-throughput rendering pipeline for training robotics foundation models - Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models - Build an efficient platform for large-scale robotics training and evaluation - Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training - Collaborate with a team of driven individuals committed to building general-purpose Physical AI What You’ll Bring - Passion for your craft and demonstrated excellence in rendering and graphics engineering - Exceptional ownership and initiative—finding and solving problems independently - Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years) - A deep and holistic understanding of rendering pipelines - Production-level expertise in C++ and CUDA - Bonus: Experience in physics simulation
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