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3D Artist
remote mid Jan 29, 2026
About this role
About the Role
We are seeking a skilled 3D Artist to support our in-house product visualization pipeline. This role requires a strong balance of technical precision, attention to detail, and production discipline, with the ability to work efficiently within an established workflow while contributing high-quality assets for new product launches.
The ideal candidate is comfortable following structured processes, reusing existing assets intelligently, and producing accurate, production-ready models and materials from detailed product specifications.
Tools & Pipeline
Our 3D pipeline includes internal tools, scripts, and automation that handle tasks such as asset validation, scene preparation, and rendering. Artists are expected to work within these systems and follow the technical standards they enforce, allowing the team to produce consistent results at scale.
You don’t need to be a developer, but you should be comfortable working in a tool-driven production environment where parts of the workflow are automated and governed by defined rules.
Team & Support Structure
This role is part of a collaborative, well-supported 3D team. The 3D Artist works closely with a 3D Lead, who provides regular reviews, technical guidance, and feedback on models and materials to ensure consistency and quality.
A manager supports task planning, priorities, and timelines so the artist always has clear direction and realistic expectations. Structured onboarding is provided, including documented guidelines, reference scenes, and established model and material libraries, so new team members can ramp up quickly and confidently within the pipeline.
Core Responsibilities
Create and maintain production-ready 3D models using 3ds MaxRender assets using V-Ray, following defined lighting and render standardsReuse and adapt existing model and material libraries whenever possible to maintain consistency and efficiencyModel new products at a high level of accuracy from:Technical drawingsProduct specifications and reference imagery
Create high-quality, physically accurate materials when new materials are requiredApply materials using existing libraries before creating new onesEnsure assets follow established standards for:Scene structureNaming conventionsScale, pivots, and hierarchy
Prepare assets for production and automated rendering workflowsPerform self-QA to ensure assets meet quality and technical requirements before submission
Required Skills & Experience
3ds Max (required)V-Ray rendering experience (required)2–5+ years of professional 3D modeling experienceExperience with product visualization, preferably furniture or home goodsStrong understanding of:Clean, optimized topologyModular and reusable modeling practicesUV mapping and texture workflowsPhysically based materials and lighting
Ability to accurately interpret drawings, specs, and technical documentationExceptional attention to detail and consistencyProven ability to follow and maintain structured production workflows
Nice-to-Have Experience
Experience working with large asset librariesFamiliarity with batch or automated rendering pipelinesExperience supporting new product launchesUnderstanding of real-world materials and manufacturing constraintsExperience collaborating with technical, operations, or pipeline teams
What This Role Is (and Is Not)
This role is:
Production-focused and process-drivenBuilt around accuracy, consistency, and scaleA mix of asset reuse and high-quality new asset creation
This role is not:
Concept or exploratory modelingOne-off scene creationLoose or unstructured artistic workflows
What Success Looks Like
Assets integrate seamlessly into existing libraries and pipelinesMinimal revisions due to strong upfront accuracyEfficient reuse of models and materials where applicableHigh-quality models and materials delivered for new product launchesConsistent, predictable outputs that support downstream teams
Locations: Remote (Ukraine)