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Lead Producer - Tactical Shooter (Unreal 5)
Vancouver, CA remote full time director Apr 16, 2026
About this role
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
country: CA
all locations: [Vancouver, BC, Canada]
commitment: Regular Full-Time
department: Production
location: Vancouver, BC, Canada
team: Production
Responsibilities:
Establish and maintain the product schedule & roadmap
Manage overall project scope and quality, proactively assess and mitigate risk
Manage resource requirements, establish dependencies, and balance priorities
Define, drive and own milestones and other project deliverables
Partner with a technical and creative leadership team to ensure project vision, deliverables, and goals are met and delivered on time and in budget
Evaluate development processes for success and iterate when the team and product need to evolve
Oversee cross-discipline feature teams and maintain scope and capacity on a daily basis
Work closely and foster strong and transparent relationships with external partners
Establish and manage relationships and processes with key stakeholders, publisher and external partners
Establish and maintain regular communication channels with feature teams and coordinate dependencies with stakeholders
Mentor, coach and support producers and other team members
Champion effective production processes, identify opportunities to improve processes that will increase quality and efficiency, and help shape the evolution of production practices across the team.
Requirements:
Minimum of 8 years of experience in a producer/project manager capacity across full-cycle projects.
Proven track record of successful releases
Strong understanding of the game development cycle from pre-production to release and beyond
Experience leading medium to large size development teams
Demonstrable ability to develop and manage clear, adaptable project schedules and delivery plans, applying appropriate project management methodologies, tools, and frameworks to drive effective execution across complex projects
Is a steady and practiced hand at steering a game’s production through the different stages of development
Adept at preparing mitigation and contingency plans before problems occur within a team or project
Experience working directly with external and publisher stakeholders
Passion and enthusiasm for games and game development.
Effective communication skills across all levels and disciplines
Ability to work in a fast-paced, dynamic, and collaborative team environment.
Pluses:
University degree or equivalent professional experience
Experience in cross-platform development environments
Experience in concept & prototype phases
Experience developing third person tactical shooters
At least 2 shipped AAA game projects
Experience with AzureDevOps, Hansoft, JIRA, or other project management software tools
Lean/Agile certifications.