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Senior Game Designer (3Cs: Camera, Controls, Character) - 9 Month Contract
$90k – $120k/mo Vancouver, CA remote contract senior Apr 16, 2026
About this role
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
country: CA
all locations: [Vancouver, BC, Canada]
commitment: Temporary Full-Time
department: Design
location: Vancouver, BC, Canada
team: Game Design
Responsibilities:
Collaborate with design, engineering, animation, and production to support and implement the core gameplay vision through camera, controls, and character systems
Own and drive the development of the 3Cs, including player movement, camera behavior, aiming systems such as ADS, and input responsiveness
Prototype, implement, and iterate on player control schemes to ensure they feel intuitive, precise, and responsive across gameplay scenarios
Design and tune third-person camera systems that balance situational awareness, readability, and cinematic presentation
Work closely with animation and engineering to ensure character movement, transitions, and combat interactions feel grounded, fluid, and believable
Integrate 3Cs with gameplay systems such as shooting, cover, traversal, and squad-based mechanics to support tactical play
Test, debug, and iterate regularly on moment-to-moment gameplay, identifying issues with feel, readability, and responsiveness
Establish and maintain standards for gameplay feel, control responsiveness, and camera behavior across the project
Provide clear, constructive feedback on gameplay feel and player experience to help maintain quality and consistency
Mentor and support other designers, sharing best practices and helping elevate team understanding of 3Cs design
Anticipate dependencies and risks, working with cross-discipline partners to ensure smooth implementation and iteration
Requirements:
8+ years of experience in game development with a strong focus on player-facing gameplay systems, especially camera, controls, and character
Experience shipping at least one AAA title with direct contribution to player movement, camera systems, or control schemes
Proven ability to own gameplay systems from concept through implementation, tuning, and polish
Strong understanding of third-person gameplay fundamentals, including camera framing, input responsiveness, locomotion, and combat feel
Experience working closely with animation and engineering to deliver high-quality character movement and interaction systems
Deep understanding of gameplay feel, including timing, responsiveness, feedback, and player readability
Comfort working hands-on in engine, implementing and tuning gameplay systems and debugging issues directly
Strong collaboration and communication skills with the ability to work effectively across disciplines
Experience mentoring or supporting other designers
Pluses:
Experience working on third-person shooters or tactically grounded gameplay experiences
Familiarity with ADS systems, cover mechanics, and squad-based gameplay
Strong understanding of controller-first design and input mapping for console
Appreciation for how animation, camera, audio, and VFX combine to enhance gameplay feel
Passion for delivering responsive, immersive player experiences with a high level of polish
Interest in balancing realism with playability in modern military settings