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VFX Artist (9-month contract)
Vancouver, CA on-site contract mid Apr 15, 2026
About this role
country: CA
all locations: [Vancouver, BC, Canada]
commitment: Temporary Full-Time
department: Art
location: Vancouver, BC, Canada
team: FX
Responsibilities:
Create and develop high quality, real-time VFX using a proprietary game engine.
Work with the Creative Leads to author immersive VFX for exciting new features in an existing IP.
Collaborate with tech art and programming to problem-solve and meet in-engine visual and performance targets.
Be comfortable owning your pipeline from asset creation to in-engine implementation; while collaborating effectively with multiple disciplines in the team.
You will take ownership of all VFX-related tasks, work independently with minimal supervision, and communicate deliverable updates effectively.
Employ creative re-use of existing VFX assets such as textures and materials to create new assets from expansive libraries.
Requirements:
4 years of proven experience in developing VFX for games.
Strong understanding of 3D Softwares such as Maya/3ds-Max/Blender; as well as 2D softwares such as Photoshop, Substance Painter and Substance Designer.
Solid grasp of timing and shape for VFX.
Strong proficiency in developing shaders and materials for real-time visual effects.
Experience with dynamic FX scaling and variable integration at runtime.
Proficiency in the optimization techniques of visual effects.
Excellent communication and presentation skills.
Pluses:
AAA Game experience
Familiarity with Embergen
Coding and scripting knowledge
Passion for sci-fi games and/or any media
Experience working on existing IP and their assets