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blackbirdinteractive

VFX Artist (9-month contract)

Vancouver, CA on-site contract mid Apr 15, 2026

About this role

country: CA all locations: [Vancouver, BC, Canada] commitment: Temporary Full-Time department: Art location: Vancouver, BC, Canada team: FX Responsibilities: Create and develop high quality, real-time VFX using a proprietary game engine. Work with the Creative Leads to author immersive VFX for exciting new features in an existing IP. Collaborate with tech art and programming to problem-solve and meet in-engine visual and performance targets. Be comfortable owning your pipeline from asset creation to in-engine implementation; while collaborating effectively with multiple disciplines in the team. You will take ownership of all VFX-related tasks, work independently with minimal supervision, and communicate deliverable updates effectively. Employ creative re-use of existing VFX assets such as textures and materials to create new assets from expansive libraries. Requirements: 4 years of proven experience in developing VFX for games. Strong understanding of 3D Softwares such as Maya/3ds-Max/Blender; as well as 2D softwares such as Photoshop, Substance Painter and Substance Designer. Solid grasp of timing and shape for VFX. Strong proficiency in developing shaders and materials for real-time visual effects. Experience with dynamic FX scaling and variable integration at runtime. Proficiency in the optimization techniques of visual effects. Excellent communication and presentation skills. Pluses: AAA Game experience Familiarity with Embergen Coding and scripting knowledge Passion for sci-fi games and/or any media Experience working on existing IP and their assets
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