Back to jobsdreamsports
Senior Rigging Artist
Mumbai, IN on-site full time senior Nov 20, 2025
About this role
Dream Sports, India’s leading sports technology company, powers the fan journey for 300 million sports fans across entertainment, content, gaming, travel, AI, and grassroot sports development. Its portfolio includes Dream11, a sports entertainment platform; FanCode, India’s digital sports destination; DreamSetGo, India’s premium sports travel and experiences platform; Dream Cricket, an AAA mobile sports game; Dream Horizon, our battle-tested tech, now open-sourced & free for all; Dream Sports AI, reimagining sports with AI, and Dream Money, empowering every Indian to grow their net-worth. The company is also home to the Dream Sports Foundation, its philanthropic arm.
Founded in 2008 by Harsh Jain and Bhavit Sheth, Dream Sports is headquartered in Mumbai.
Checked out Dream Locker Room yet? Head over to our official blog to get a glimpse into our culture, and how we ‘Make Sports Better’, together.
country: IN
all locations: [Mumbai]
commitment: Full-time
department: Dream Cricket
location: Mumbai
team: Art
Your Role: Rig Quality & Versatility - Create stable, flexible, and animator-friendly rigs supporting both body and facial motion—including mocap workflowsTechnical Accuracy - Ensure rig hierarchies, joint placements, naming conventions, and deformation principles meet pipeline standardsTimely Deliverables - Deliver rigs on schedule, aligned with character readiness and animation team milestonesTool Development & Automation - Develop and maintain scripts/tools (Python, MEL, etc.) that optimise rigging, skinning, and export processesFacial Rigging Excellence - Build expressive facial rigs that support lip sync, facial motion and blend seamlessly with mocap systemsReusability & Scalability - Design modular rigs and templates for efficient reuse across similar character archetypes or re-skinned assetsAutonomous Execution - Proactively solve technical rigging problems with minimal supervision, owning the rigging lifecycle end-to-endEngine Integration - Ensure rigs function correctly in engines such as Unreal or Unity, handling retargeting, LODs, and constraints for real-time performanceTeam Mentorship & Support - Guide junior riggers by sharing expertise, reviewing work, and documenting best practicesSkinning Quality - Deliver clean mesh deformations across joints and poses, supporting both gameplay and cinematic fidelityCreative Problem Solving - Innovate solutions for complex rigging scenarios—such as creature rigs, dynamic systems, and advanced facial setupsPipeline Contribution & Documentation - Maintain well-documented rigging workflows, standards, and tool libraries to support team-wide efficiency and consistency
Must Have: 5+ years of professional experience in Rigging and skinning for games, films, or cinematicsA portfolio with show-reel in video format or online video linkFamiliarity with animation integration in engines such as Unreal Engine or UnityStrong communication skills and ability to work in a collaborative production environmentKnowledge of Maya & MotionBuilder for animation refinement or export pipelines is a plus
Good to Have: Experience in facial animation and lip-sync workflowsKnowledge of motion capture systems (Vicon, OptiTrack, Xsens)Experience with Python/MEL scripting for MotionBuilder pipeline tools