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Visual Development Artist
Santa Monica, US on-site full time senior 23d ago
About this role
country: US
all locations: [Santa Monica, Los Angeles]
commitment: Full Time
department: Skydance Animation
location: Santa Monica, Los Angeles
team: Visual Development
Responsibilities: Create art for project concepts, environments, set designs, and related visual development elements (textures and surface details are a plus)
Generate work across all stages of development, including sketches, rough explorations, refined designs, and final environment concepts
Develop environment designs, including turnarounds, floor plans, and layout studies to support spatial storytelling and production needs
Create set dressing and environmental detail callouts to help define world-building elements and visual continuity
Produce 2D and/or CG visual development models to explore scale, composition, and cinematic staging of environments
Conduct visual and narrative research to inform design decisions and ensure environments feel grounded, intentional, and story-driven
Develop presentation materials that clearly communicate design intent, mood, and storytelling purpose
Brainstorm and explore inventive environmental ideas that enhance storytelling, deepen world-building, and reinforce tone and emotion
Apply strong knowledge of architecture, landscape design, and spatial composition to create believable and engaging environments
Contribute creative solutions, respond effectively to feedback, and iterate on designs throughout production
Meet production schedules and deadlines while maintaining a high level of artistic quality and consistency
Maintain organized files following show-specific versioning and naming conventions
Proactively communicate questions, issues, or production concerns to supervisors and production staff
Revise and resubmit work as needed based on feedback from the Production Designer or Art Department leadership
Collaborate closely with the Production Designer, art team, leadership, and production staff regarding status updates, progress, and any production challenges
Requirements:
8+ years of experience in environment design/ visual development on animated feature films
Strong visual storytelling skills, with the ability to design environments that support narrative, mood, and character action
Advanced proficiency in Adobe Photoshop
Excellent communication and collaboration skills, with the ability to present work clearly and respond effectively to feedback
Strong understanding of architecture, perspective, composition, and spatial design
Ability to work independently with minimal supervision, as well as collaboratively within a team environment
Adaptable and responsive to evolving creative direction and production needs
Working knowledge of Autodesk Maya, Blender, or ZBrush is a plus
Must be, or be willing to become, a member of The Animation Guild Local 839